I'm Andrew, and I work as a freelance sound designer for games, art installations, audio-visual shows, and moving image. I have a wealth of experience creating unique and engaging interactive environments which centre around incredible audio. If you have a project that would benefit from fantastic sound design, please feel to get in touch, I'm always interested to hear new ideas.
- Sound Design
- Field Recording
- Sound Editing
- Multi-channel Composition
- Wwise(Authoring, Integration and SDK)
- Unreal Engine 4
- Source Control (Perforce, git)
- Pro Tools/Nuendo training ongoing
- Logic Pro (9 and 10)
- Ableton Live
- Pure Data
- Sony Vegas
2010 - present
2010 - present
University of Brighton - BA (Hons) Digital Music & Sound Art (First Class Honors)
2012 - present
At Brighton I began honing skills in sound design and composition. Initially, the work I produced whilst on this course was focused upon sound for moving image. The latter half of the degree was spent exploring audio-visual systems, games, and interaction, which led to projects such as Symbiosis, The Human Room and AVSketch. Through the experimental nature of the course, I gained an invaluable ability to develop, critique and realise creative ideas.
Lincoln College - A-Levels (Physics, Philosophy, Mathematics)
2010 - 2012
AS Levels in Physics, Philosophy and Mathematics. Subsequently went on to study Access to Science which included additional Physics, Chemistry, Biology (Human), Applied Mathematics, IT, and Academic Practice. Prior to this I had also studied a BTEC in Computing, where I began developing skills in programming (Java, HTML).